change_empire={["start"]=0,move_pc= function ()if pc . is_engaged ( ) then 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a20 ) 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a21 ) 
say ( "" ) 
return false 
end 
if pc . is_married ( ) then 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a20 ) 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a21 ) 
say ( "" ) 
return false 
end 
if pc . is_polymorphed ( ) then 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a22 ) 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a21 ) 
say ( "" ) 
return false 
end 
if pc . has_guild ( ) then 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a23 ) 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a24 ) 
say ( "" ) 
return false 
end 
local s = select ( gameforge [ pc . get_language ( ) ] . change_empire . a28 , gameforge [ pc . get_language ( ) ] . change_empire . a47 , gameforge [ pc . get_language ( ) ] . change_empire . a29 , gameforge [ pc . get_language ( ) ] . locale . cancel ) 
if 4 == s then 
return 
end 
say ( "" ) 
say_reward ( gameforge [ pc . get_language ( ) ] . change_empire . a30 ) 
say_reward ( gameforge [ pc . get_language ( ) ] . change_empire . a31 ) 
say ( "" ) 
local a = select ( gameforge [ pc . get_language ( ) ] . change_empire . a32 , gameforge [ pc . get_language ( ) ] . change_empire . a33 ) 
if 2 == a then 
return false 
end 
local ret = pc . change_empire ( s ) 
local oldempire = pc . get_empire ( ) 
if ret == 999 then 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a34 ) 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a35 ) 
say ( "" ) 
pc . remove_item ( 71054 ) ; 
return true 
else 
if ret == 1 then 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a36 ) 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a37 ) 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a38 ) 
say ( "" ) 
say ( "" ) 
elseif ret == 2 then 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a39 ) 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a40 ) 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a41 ) 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a42 ) 
say ( "" ) 
say ( "" ) 
elseif ret == 3 then 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a43 ) 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a44 ) 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a45 ) 
say ( gameforge [ pc . get_language ( ) ] . change_empire . a46 ) 
say ( "" ) 
end 
end 
return false 
end }